![]() ![]() One of the most popular is the "Lich", but that doesn't go with the druid fantasy, unless you want to subvert it into a necromancer fantasy. From a choice of other secondary masteries you can get a "Core Dweller", basically an earth elemental, and a few others. Few games that I know can compare.ĮDIT: Oh, yes, if you like Greek, Egyptian, Asian, and Celtic mythology, Titan Quest has a "Nature" mastery that has a well-known "pet master" build including wolves, especially the wolves, and also a nymph summons. If I really, really want to indulge my inner druid, both NWN games are my go-to games, because of the animal companion and the whole "Druid-zilla" trope of 3rd edition making me feel really powerful in my druid fantasy. PoE also has a great animal companion for rangers, and a great polymorph self ability for druids. Also, the entire setting deals with the power of spirits or "souls", the way those have been corrupted by the villain of the piece in PoE 1, and the phoniness of the so-called "gods", especially in PoE 2. The cipher class in Pillars of Eternity seems very close to what you want. You can even be a party of four druids if you like. They are four-person party games where you create the other three party members as you like. Might and Magic 6 and 7 let you play a druid that is basically a cleric-mage. You can summon a thorn based treant like creature, or that and crows, and/or air elementals, and build various elemental damage types into your weapon and skills.īoth Kotor 1 and Kotor 2 have the well-known "Jedi Knight" and Star Wars versions of "the Balance" throughout the games. Grim Dawn has a variety of "druid" and/or "shaman" builds. You can do that in Neverwinter Nights 1 as well, but the story doesn't really have anything to do with "the Harmony".ĭiablo 2 has a "druid" class that can summon crows and/or wolves, as well as a lot of elemental-based attack magic. ![]() You also get a cool animal companion if you play druid or ranger. Playing a druid in Neverwinter Nights 2 can lend itself to this fantasy, especially since Elanee is also a druid, and the main story centers around a corruption in "the Balance" and in druid magic from almost the beginning. Maybe I'm being Captain Obvious to say it, but the shaman and totemic druid classes in BG, well, duh, as long as you do a bit of head canon about the rest of the "irrelevant" story elements about it. Everybody wants to fight the demons, who are otherworldy, Lovecraftian invaders who want to transform "the Harmony" into a demon-friendly Hellscape, but the non-demon factions are far too often caught up in their own inter-faction squabbles to address the real threat.Īrundel in Icewind Dale has some interesting ideas about "the Balance", which can be made more prevalent if you play a druid or ranger as "main character" and construct the rest of the party around that idea. Nagas and other aquatic realm species just want to be left alone and be free of interference from other factions. Humans want to serve "the Light" but are hopelessly lost in their own hubris and warlike nature. Necromancers just want to protect their minds from being controlled the way all bodies can be controlled via magic, and bring their loved ones back. There are also "druid-balance-harmony" inspired ideas in the other campaigns. , I think an important element that is missing from your summary of "druid/shaman" is the idea of "the Balance, the Harmony".Īnyhoo, more on topic, I'd recommend Might and Magic Heroes 6 for this, but only if you play the tutorial campaign and then go straight to the Stronghold campaign. ![]()
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